![]() Partly this is because Pandora is absolutely gorgeous. It’s hard not to care about what you’re doing. There’s a sense the game wants you to think about your actions, and gently coerces you into a comfortable state of passive role-playing. Given the Na’Vi’s connection to nature, you’re rewarded more for clean, one-shot weak spot kills and punished for simply mowing through wildlife with an assault rifle. Smaller animals can be killed but don’t drop anything, and only larger prey is worth killing and stripping for parts. ![]() That said, the crafting and gathering system at play here is pretty solid, though there are a lot of plants you can’t harvest and whether a given plant will have a fruit on it is decided by some kind of behind-the-scenes coin toss. The problem this then throws up is that, perhaps because Frontiers of Pandora facilitates co-op, dropping anything creates a huge, immersion-breaking icon pointing to the offending item like it’s trying to name and shame it. As such, you’re almost always carrying too many items and will need to drop some if they’re not edible. It’s a fairly robust system, only let down by the fact that the standard Na’Vi dresses in scraps of tree bark and bandages so there’s not much room to store 18 yellow avocados the size of a human head. The same applies to crafting gear, weapons, mods, or ammunition. You can eat raw ingredients, or combine them in groups of two at cooking stations to create dishes that boost your stats for a time.Įverything in the game has a colour system from fine (green) to exquisite (orange), and these factors combine even as you cook to generate better buffs. The Na’Vi apparently metabolise like the Incredible Hulk on a low carb diet and so you’ll need to eat pretty regularly – even more so if you fast travel, which causes time to pass when you do. Often getting close is difficult, but you’ll need to in order to harvest berries, nuts, and other crafting or cooking materials. Plants recoil away from you, or follow you with their unsettling buds twitching and spitting poison. Pandora is a world teeming with wildlife and bizarre, almost intelligent flora. You can follow the critical path and advance the story (useful, as most of the new abilities and weapons are unlocked here), or you can simply go and explore the forest, picking up side quests or hunting for permanent power ups and new gear.įoraging plays a major part. Once you’re let loose in the forest, which happens pretty early on, it has a fairly standard Ubisoft structure and doesn’t deviate much from their formula. It’s also one of the best open world shooters I’ve played in quite some time.īoiled down to its basic ingredients, this is Far Cry by way of Horizon: Forbidden West, as you traverse some truly stunning environments to take the fight back to the RDA. But while that sounds like an immediate negative, I should point out that, as a movie tie-in, Avatar: Frontiers of Pandora absolutely works. And this being a Ubisoft open world, that means busy work. Much of the campaign centres on saving and protecting the Kinglor instead of going at them with attack helicopters and flamethrowers like a sensible person. ![]() One of the main focus points for the story is the Kinglor, a species of hamster-sized moths essential to keeping the ecosystem alive. It feels similar to playing Halo as Master Chief, staring down at the puny human marines in their big old helmets. One thing it took me a while to get my head around was the natural height of Pandora’s indigenous people. Once this is done, you’re launched into a short intro where you’ll be taught the basics. You can customise your Na’Vi, but the choices of features and skin markings are very samey, regardless of gender. In true Ubisoft style you find yourself joining the Resistance against the RDA, and must recruit other clans and groups to the cause. The actual humans are dug in like ticks, with various industrial facilities systematically destroying Pandora and its semi-sentient living network of flora and fauna. In it, you play as one of the last surviving members of the Sarentu Clan of Na’Vi, who survived the RDA’s genocidal rampage because you were part of the TAP program, someone’s bright idea to pacify and ingratiate the native population by kidnapping their children and forcing them to be more human. The events of Avatar: Frontiers of Pandora run parallel to Avatar: The Way of Water, during the second RDA invasion of the titular forest moon.
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