We give you all the pieces you need to solve any puzzle in this game, and nothing is too obtuse. It's challenging, but without the confusion. "So, Thimbleweed is about letting them relive and understand what those games were, but through a game that has all of the stupid stuff removed from it. It's interesting to them, but when they go back and actually play those games, they realize how crude they were. "I think younger players get caught up in a little bit of nostalgia when they hear about the Nintendo era, the point and click era, the mystique of these games. "I want to expose all of the great things about point and click adventures to a new audience," Gilbertsays. Did I lose you, in the middle of that? You, and thousands of other players, back when. If you were there, you'll know what I'm talking about: the seemingly arbitrary combining of Item A with This Thing B over That Place C, in the hope of causing Supporting Character D to slip onto his arse and bring about Game Progressing Event E. "I want to expose all of the great things about point and click adventures to a new audience." - Ron Gilbert It looks archaic-deliberately, but quite beautifully so-but it's fully voice-acted, and mercifully arrives shorn of those most-infuriating puzzles that tripped up so many in the Monkey Island days. Which isn't to say Thimbleweed Park's exclusively for those people, like me, who played their share of point-and-click adventures in the late 1980s and early 1990s.
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